Systems Reference
Operator/GM cheat sheets for the custom "system" scripts of the UODiamond / UOQuartz SphereServer 0.56 shard. Each page documents one script from server/scripts/UOD/UOD - System *.scp: what it does, how it works, its player-facing commands, and the key DEFNAMEs it relies on.
| System | Description |
|---|---|
| Jail | Cell timer that holds jailed players and releases them to town; exit runes and time-remaining checks. |
| Bounty | Minimal add/lookup store for bounty entries on a global bounty stone. |
| Friends | 10-slot friends list with invites, status, private messaging, and login/logout alerts (.fa/.fl/.fr/.fm). |
| Poison | Poison weapons with poison potions (Poisoning skill) and apply damage-over-time on hit. |
| Newbie | 72-hour new-player protection from PvP harm and looting (.newbie to remove). |
| New Character | Onboarding gates: skill-room selection, starter-kit hand-out, home set, newbie grant. |
| Sacrifice | Sacrifice monster corpses to a god for ticket rewards (sac command). |
| Shout | Server-wide global chat with cooldown, opt-out, bans, and a staff channel (.sh/.shouton/.shoutoff). |
| Stuck | Self-rescue teleport to town after a 2-minute stationary channel (stuck). |
| Treasure Chests | Landscape-spawned guardian chests: fight a monster wave, then loot. |
| Treasures | Treasure-map dig loop: unroll, navigate, dig with pickaxe, survive trapped chest for leveled loot. |
| Vendors | Full player-owned house vendors: place, stock, price, sell, share, and cash out. |
| Lights | Automated day/night clock plus fixed light levels for dungeons and special rooms. |
| AI PvP | Empty stub event (e_pvp_npc) placeholder for NPC PvP AI. |
| Reagents Spawn | Scatters gatherable "lost reagent" piles on grasslands for foraging. |