Race Event
A mounted racing minigame. Each player is given a colored ostard (zostrich) mount they follow on foot; the first three ostards to cross the finish line win placement prizes. Racers cannot be blocked by each other (collision is disabled) so the field stays moving.
Source: server/scripts/UOD/Events/Race Event.scp
How to run it
The script provides step-tiles and a finish tile; there is no GM menu or scheduler in this file, so a GM stages the race by placing/enabling the tiles and directing players onto the start pad.
| Command / Trigger | Effect |
|---|---|
Step on i_race_setplayer (Get ready for the race!) |
Equips a random-colored race robe (i_robe_race), teleports the player to the start 5987,288, spawns a c_ostard_zostrich matching the robe color, and transfers that ostard to the player. |
Step on i_race_end (finish tile) by an ostard |
Awards placement (1st/2nd/3rd/…) to the ostard's owner and teleports the winner to a podium spot. |
Dclick i_race_end as GM |
Resets the finish tile's placement counter (more=0). |
Step on i_race_winning (checkpoint) by an ostard |
Announces the current leader once (tag.winning). |
Dclick i_race_winning |
Resets its tag.winning flag. |
Note:
i_race_setplayerandi_race_end/i_race_winningare placed in-world; their exact map positions (beyond the hardcoded start5987,288and podium spots) are set by the GM. The finish/checkpoint tiles react to the ostard's step, not the player's.
How it plays
- A racer steps on the start pad, receives a color-coded ostard, and follows it. The
e_raceevent disables personal-space collision (@personalspaceforcesargn1=1) and keeps the racer's stamina topped up so racers can't stall each other. - The ostard is a normal follower;
e_dontmountprevents players from mounting it (dclick is refused) — you race alongside/behind it, not on it. i_race_winningacts as a mid-course checkpoint that broadcasts who is currently leading (the owner of the first ostard to reach it).- Finish (
i_race_end): the first ostard to step on it wins 1st place, the second 2nd, the third 3rd, then subsequent finishers are just moved aside. Each finisher's owner is teleported to a distinct podium coordinate (1st5976,280, 2nd5978,280, 3rd5980,280, others5984,280), the race robe is consumed, and the ostard is removed. Placement is tracked by the tile'smorevalue. - Reward: every finishing ostard grants
i_gold,100to its owner (serv.newitem i_gold,100). Placement is announced to all clients.
Key definitions
| Type | Name | Purpose |
|---|---|---|
| EVENTS | e_race |
Disables collision and refills stamina for racers. |
| EVENTS | e_dontmount |
Prevents mounting the race ostard. |
| ITEMDEF | i_robe_race |
Random-colored robe identifying each racer/ostard pairing. |
| ITEMDEF | i_race_setplayer (i_rune_alchem_6) |
Start pad: equips robe, teleports to 5987,288, spawns and transfers the ostard. |
| ITEMDEF | i_race_end (i_rune_alchem_6) |
Finish line; awards 1st/2nd/3rd placement (tracked in more). |
| ITEMDEF | i_race_winning (i_rune_alchem_6) |
Mid-race checkpoint that announces the current leader. |
| CHARDEF | c_ostard_zostrich |
The race mount (spawned per player, color-matched to the robe). |
| Coords | start 5987,288; podium 5976/5978/5980/5984,280 |
Race staging and finish/podium positions. |