UOUndeathCodex

Auto-generated from server/scripts/UOUD/ by codex/scripts/generate-reference.mjs — do not edit by hand; re-run the generator.

Monsters & NPCs

249 custom [CHARDEF] definitions — the bestiary. Stats are read from each creature's @CREATE block; loot from its @DEATH NEWLOOT drops (ranges shown low–high, chance/qualifier suffixes omitted).

Events/Monster Defense

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Level 1 c_defense_level_1 c_reaper 50 / 50 / 50
Level 2 c_defense_level_2 c_dragon_red 50 / 50 / 50
Level 3 c_defense_level_3 c_daemon 50 / 50 / 50
Level 4 c_defense_level_4 c_titan 50 / 50 / 50
Level 5 c_defense_level_5 c_ettin 50 / 50 / 50
Level 6 c_defense_level_6 c_ogre 50 / 50 / 50
Level 7 c_defense_level_7 c_troll 50 / 50 / 50
Level 8 c_defense_level_8 c_ophidian_queen 50 / 50 / 50
Level 9 c_defense_level_9 c_terathan_matriarch 50 / 50 / 50
Level 10 c_defense_level_10 c_gargoyle 50 / 50 / 50
Level 11 c_defense_level_11 c_harpy 50 / 50 / 50
Level 12 c_defense_level_12 c_scorpion_giant 50 / 50 / 50
Level 13 c_defense_level_13 c_toad_giant 50 / 50 / 50
Level 14 c_defense_level_14 c_blade_spirit 50 / 50 / 50
Level 15 c_defense_level_15 c_liche 50 / 50 / 50
Level 16 c_defense_level_16 c_gazer 50 / 50 / 50
Level 17 c_defense_level_17 c_mongbat 50 / 50 / 50
Level 18 c_defense_level_18 c_pig 50 / 50 / 50
Level 19 c_defense_level_19 c_slime 50 / 50 / 50
Final Level c_defense_level_20 c_snake 50 / 50 / 50

Item Etherals

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
c_etheral_Armored_Swamp_Dragon c_armored_swamp_dragon 10
c_etheral_Giant_Beetle c_giant_beetle 10
c_etheral_Horse c_horse_brown_dk 10
c_etheral_Kirin c_kirin 10
c_etheral_Llama c_llama 10
c_etheral_Oclock c_ostard_desert 10
c_etheral_Orn c_ostard_forest 10
c_etheral_Ridgeback c_ridgeback 10
c_etheral_Savage_Ridgeback c_savage_ridgeback 10
c_etheral_Skeletal_Horse c_skeletal_mount 10
c_etheral_Swamp_Dragon c_swamp_dragon 10
c_etheral_Unicorn c_m_unicorn 10
c_etheral_Zostrich c_ostard_zostrich 10

Monsters

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Evil Spellbook 03d9 `` 200 / 100 / 100 5–10 10 i_reag_black_pearl ×1–10, i_reag_mandrake_root ×1–10, i_reag_ginseng ×1–10, i_reag_blood_moss ×1–10, i_reag_garlic ×1–10, i_reag_nightshade ×1–10, i_reag_sulfur_ash ×1–10, i_reag_spider_silk ×1–10
X c_customdragon2 c_dragon_red 3000–4200 / 1400–1500 / 1385–1425 100–200 2500 loot_customdragon1, loot_LICH_LORD, i_ore_x ×1–5
Deadly Poisoning Dragon c_customdragon3 c_dragon_red 2000 / 4000–5000 / 3850–4250 1000–2000 5000 i_ore_elvin ×5–20, i_crossbow_elven_heavy, i_crossbow_elven, loot_LICH_LORD, i_gold ×5000–10000
Dralyth c_Dralyth c_spider_giant 100–400 100–160 / 100 / 71–92 5–10 10 i_gold ×400–700, random_potion (×2)
Dralyth Lord c_Dralyth_lord c_spider_giant 300–400 100–160 / 100 / 71–92 15–30 20 i_gold ×500–800, random_potion (×2)
Etheral Source c_etheral_source c_wisp 195–225 / 195–225 / 195–225 15–20 20 i_gold, i_etheral_source
Crystalixis Golem c_golem_crystal2 c_m_elem_snow 200–400 545–665 / 100 / 71–92 30–45 20 i_ore_iron ×13–18, random_jewel (×2), random_potion (×2), i_reag_fertile_dirt ×3–8, i_gold ×100–700, {i_diamond_legs i_diamond_tunic i_diamond_helm}
#NAMES_HUMANFEMALE the Frost High Witch c_h_frost_high_witch C_WOMAN 120–180 / 81–95 / 80–100 15–20 15–20 i_gold ×350–403
#NAMES_HUMANMALE the Frost Warlock c_h_frost_warlock C_MAN 120–180 / 81–95 / 80–100 20–35 15–20 i_Gold ×350–403
#NAMES_HUMANFEMALE the Frost Witch c_h_frost_witch C_WOMAN 90–120 / 81–95 / 80–100 15–20 15–20 i_gold ×200–350
AnyFlame c_m_anyflame c_woman 300–350 / 100 / 200 25–30 50–70 i_Gold ×638
Furious Chicken c_m_bad_chicken c_chicken 300 / 300 / 300 30–60 30–90 i_gold ×200–500, i_hay_sheaf, i_nest_with_eggs, i_eggs_fresh, i_feather ×10–20, loot_balron, loot_deep_sea_serpent
#NAMES_HUMANMALE c_m_bandit_1 c_man 560 / 560 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANMALE c_m_bandit_2 c_man 560 / 260 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANFEMALE c_m_bandit_3 c_woman 560 / 560 / 560 10 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1, i_arrow ×40–80
#NAMES_HUMANMALE c_m_bandit_4 c_man 560 / 560 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANMALE c_m_bandit_5 c_man 560 / 260 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANFEMALE c_m_bandit_6 c_woman 560 / 560 / 560 10 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1, i_arrow ×40–80
#NAMES_HUMANMALE c_m_bandit_7 c_man 560 / 560 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANMALE c_m_bandit_8 c_man 560 / 260 / 560 10–30 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1
#NAMES_HUMANFEMALE c_m_bandit_9 c_woman 560 / 560 / 560 10 20 i_gold ×400–700, tm_BAG_OF_MAGIC ×1, i_arrow ×40–80
Fury Black Bear c_m_bear_fury c_bear_brown 400 / 400 / 400 70–90 30–90 i_gold ×200–400, random_furnitures (×3)
#NAMES_HUMANMALE c_m_blackplate c_man 250 / 200 / 200 15–20 90–110 i_gold ×200–300, i_sword_viking, random_rich_monster_goodie
BullFrogger c_m_bullfrogger c_bullfrog 300 / 300 / 300 30–60 30–90 i_gold ×200–500, loot_balron, loot_deep_sea_serpent, i_fishing_pole, i_fish_small, i_potion_poison (×3)
Cave Ettin c_m_caveettin c_ettin 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Cave Ogre c_m_caveogre c_ogre 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Cave Titan c_m_cavetitan c_titan 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Cave Troll c_m_cavetroll c_troll 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Divine c_m_divine C_WOMAN 100–140 / 80–90 / 100–110 5–20 10–30 i_gold ×100–300
Drill Wisp c_m_drill c_wisp 360 / 360 / 360 10–30 20 i_gold
Egyptneer c_m_egyptneer c_terathan_matriarch 230–260 / 96–115 / 365–455 15–20 25 i_gold ×370–470
Egyptnoor c_m_egyptnoor c_ophidian_queen 600 / 96–115 / 365–455 15–20 25 i_gold ×623
Forest Elemental c_m_elem_forest c_elem_air 225–255 / 265–285 / 271–295 15–23 20 i_gold ×400–500
Jungle Elemental c_m_elem_jungle c_elem_earth 350–400 / 166–285 / 171–192 5–20 17 i_gold ×200–700
Sand Elemental c_m_elem_sand c_elem_water 250–300 / 166–285 / 171–192 5–20 17 i_gold ×400–500
Swamp Elemental c_m_elem_swamp c_elem_fire 450–500 / 166–285 / 171–192 5–20 17 i_gold ×600–700
HtraeTirips c_m_Etirips c_spectre 175 / 175 / 175 35 40–55 i_gold ×300–350, tm_bag_of_magic ×1, backpack_loaded, loot_frost_troll
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_acid c_man 400 / 400 / 400 50 277 i_deed_repair_acid ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_antique c_man 500 / 500 / 500 60 377 i_deed_repair_antique ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_aqua c_man 450 / 450 / 450 55 327 i_deed_repair_aqua ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_blackrock c_man 550 / 550 / 550 65 327 i_deed_repair_blackrock ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_bloodrock c_man 700 / 700 / 700 80 477 i_deed_repair_bloodrock ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_chaos c_man 600 / 600 / 600 70 377 i_deed_repair_chaos ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_demonic c_man 800 / 800 / 800 90 577 i_deed_repair_demonic ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_eldar c_man 1600 / 1600 / 1600 100 1067 i_deed_repair_eldar ×1, i_gold ×500–1200, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_elvin c_man 1400 / 1400 / 1400 100 977 i_deed_repair_elvin ×1, i_gold ×500–1200, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_forest c_man 250 / 250 / 250 35 107 i_deed_repair_forest ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1, i_apron_bs ×1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_frozen c_man 1300 / 1300 / 1300 100 927 i_deed_repair_frozen ×1, i_gold ×500–1200, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_gold c_man 200 / 200 / 200 30 47 i_deed_repair_gold ×1, i_gold ×100–300, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1, i_apron_bs ×1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_moonlight c_man 350 / 350 / 350 45 227 i_deed_repair_moonlight ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_mytheril c_man 900 / 900 / 900 100 677 i_deed_repair_mytheril ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_order c_man 650 / 650 / 650 45 427 i_deed_repair_order ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_sand c_man 300 / 300 / 300 40 167 i_deed_repair_sand ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_sky c_man 850 / 850 / 850 95 627 i_deed_repair_sky ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_stone c_man 1000 / 1000 / 1000 100 777 i_deed_repair_stone ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_sunlight c_man 1200 / 1200 / 1200 100 877 i_deed_repair_sunlight ×1, i_gold ×500–1200, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_tectonic c_man 950 / 950 / 950 100 727 i_deed_repair_tectonic ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_titan c_man 1500 / 1500 / 1500 100 1007 i_deed_repair_titan ×1, i_gold ×500–1200, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_triumph c_man 1100 / 1100 / 1100 100 827 i_deed_repair_triumph ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Blacksmith c_m_evil_bs_volcano c_man 750 / 750 / 750 85 527 i_deed_repair_volcano ×1, i_gold ×300–500, {i_hammer_bs 1 i_pickaxe_mining 1 i_hammer_bs_2 1 i_pickaxe_mining_2 1},1,R23NEWLOOT=i_apron_bs,1, i_magic_mask_5 ×1, random_filthy_rich_magic_goodie_random, i_horse_shoes ×1
#NAMES_HUMANMALE the Evil Healer c_m_evil_healer c_man 500 / 500 / 500 30 500 i_freeze_robe ×1, I_amulet ×1, i_gold ×300–500, i_certificate_7 ×1, i_wash_basin ×1, i_bandage ×2–50, tm_bag_of_magic, loot_lich_lord, loot_orcish_mage
#NAMES_HUMANMALE The Evil Mage c_m_evil_mage C_MAN 120–140 / 100–110 / 100–110 10–30 60–80 i_gold ×200–400
#NAMES_HUMANMALE The Evil Warrior c_m_evil_warrior C_MAN 120–140 / 100–110 / 100–110 10–30 60–80 i_gold ×200–400
#NAMES_HUMANMALE c_m_evil_warrior_armor c_man 330 / 250 / 100 20 i_gold ×100–700
#NAMES_HUMANFEMALE c_m_evil_warrior_f_armor c_woman 330 / 250 / 100 20 i_gold ×100–700
Thunder c_m_evortex1 c_vortex 300 / 300 / 300 20–35 40–90 i_gold ×500–750
Thunder Mage c_m_evortex2 c_vortex 300 / 300 / 300 20–35 40–90 i_gold ×500–750
Thunder Warrior c_m_evortex3 c_vortex 300 / 300 / 300 20–35 40–90 i_gold ×500–750
Fire Daemon c_m_firedeamon c_daemon_w_sword 500 / 500 / 500 35 13–25 loot_dragon, i_gold ×500–1500
Fire Soul c_m_firesoul C_MAN 420–540 / 100–110 / 100–110 20–50 60–80
Deadly Fog c_m_fog c_vortex 200 / 400–500 / 100 20 100 i_gold ×300–600, RANDOM_FILTHY_RICH_MAGIC_LOOT ×1
Forest Ettin c_m_forestettin c_ettin 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Forest Ogre c_m_forestogre c_ogre 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Forest Titan c_m_foresttitan c_titan 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Forest Troll c_m_foresttroll c_troll 350 / 350 / 350 10–30 19–21 loot_dragon, i_gold ×80–150
Guteurk c_m_gargoyle_hard_1 c_GARGOYLE 196–225 / 286–205 / 140–165 14–34 25 i_gold ×350–550, i_fire_katana
Getcher c_m_gargoyle_hard_2 c_GARGOYLE 196–225 / 386–305 / 140–165 14–34 25 i_bow_vanq, i_bow_elven, i_gold ×250–450
Alchemist the Wind banned soul c_m_ghost_alchemist c_man 150 / 150 / 150 45 80 {i_beaker1_blue 1 i_beaker1_green 1 i_beaker1_orange 1 i_beaker1_red},1, i_gold ×500–900, random_filthy_rich_magic_goodie_random, {i_bottle_9 1 i_bottle_8 1 i_bottle_7 1 i_bottle 1 0f04 1 0efd 1 i_bottle_2 1 0efe 1 i_bottle_3 1 0f00 1 i_bottle_4 1 0f01 1 i_bottle_5 1 0f02 1 i_bottle_6 1 0f03 1},2, {i_jar_empty 1 i_jar_full 1 i_jar_half_full 1}, i_hourglass, {i_testtube_rack 1 0185c 1 i_testtube_rack_full 1 0185e 1},1, {i_scales 1 01852 1},1, i_liquid_armor, i_mortar_pestle, i_bottle_empty ×1–5, tm_bag_of_magic
Baker the Wind banned soul c_m_ghost_baker c_man 150 / 150 / 150 40 80 i_skill_book, i_gold ×200–500, random_filthy_rich_magic_goodie_random, i_donuts, {01046 1 01045 1 i_flour_sack 1 i_flour_sack_open 1},1, i_pan_cookies, i_plate_cookies, i_rolling_pin, {i_tray 1 i_tray_2},1
Bard the Wind banned soul c_m_ghost_bard c_man 150 / 150 / 150 30 50 {i_drum 1 i_lyre 1 i_lute 1 0eb4 1 i_harp_large 1 i_tambourine 1 i_tambourine_tas 1},2, i_gold ×100–300, random_filthy_rich_magic_goodie_random, {i_music_stand 1 i_music_stand_book 1 0eb8 1 0eb7 1},1, {i_colored_shoes 1 i_colored_shirt 1 i_colored_pants},1
Blacksmith the Wind banned soul c_m_ghost_blacksmith c_man 150 / 150 / 150 40 100 i_ore_iron ×5–12, i_gold ×400–950, random_filthy_rich_magic_goodie_random, i_hammer_sledge, i_tongs, i_apron_bs, {i_hammer_bs 1 i_hammer_bs_2 1},1
Cartographer the Wind banned soul c_m_ghost_cartographer c_man 150 / 150 / 150 45 80 {i_globe 1 01048 1},1, i_gold ×400–650, random_filthy_rich_magic_goodie_random, i_treasure_map_rolled, i_pen_and_ink, i_sextant
Cook the Wind banned soul c_m_ghost_cook c_man 150 / 150 / 150 40 80 i_skill_book, i_gold ×200–500, random_filthy_rich_magic_goodie_random, i_basket_fruit, {i_plate 1 i_plate_food 1},1, i_kettle, i_pig_roast, {i_silverware_2 1 i_silverware 1 09d5 1 09be 1},1, {i_tray 1 i_tray_2},1
Farmer the Wind banned soul c_m_ghost_farmer c_man 150 / 150 / 150 40 105 i_pitchfork_vanq, i_gold ×200–500, random_filthy_rich_magic_goodie_random, {01502 1 01501 1},1, {i_scarecrow 1 01e35 1},1
Fighter the Wind banned soul c_m_ghost_fighter_agapite c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_bronze c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_copper c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_dullcopper c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_oldcopper c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_rose c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_rusty c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_shadow c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_silver c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_valorite c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fighter the Wind banned soul c_m_ghost_fighter_verite c_man 200 / 200 / 200 70 150 i_gold ×600–1500, random_filthy_rich_magic_goodie_random, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1}
Fisherman the Wind banned soul c_m_ghost_fisherman c_man 150 / 150 / 150 45 85 {i_fish_big_4 1 i_fish_big_3 1 i_fish_big_2 1 i_fish_big_1 1},2, i_gold ×500–1000, random_filthy_rich_magic_goodie_random, {i_fishing_net_4 1 i_fishing_net_3 1 i_fishing_net_2 1 i_fishing_net 1},1, {0dd5 1 0dd4 1 0dd3 1 0dd2 1 0dd1 1 0dd0 1},1, i_fishing_weight
Handmaid the Wind banned soul c_m_ghost_handmaid c_woman 150 / 150 / 150 30 50 i_gold ×200–500, random_filthy_rich_magic_goodie_random, i_bucket_of_water, {i_cards 1 0e19 1 0e18 1 0e17 1 0e16 1},1, i_pitcher, {i_cards_playing 1 01f9c 1},1, i_rolling_pin, {i_tray 1 i_tray_2},1
living carcass c_m_ghost_hard_1 c_grim_reaper 250 / 250 / 250 25–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
living carcass c_m_ghost_hard_2 c_grim_reaper 250 / 250 / 250 25–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Jeweler the Wind banned soul c_m_ghost_jeweler c_man 150 / 150 / 150 30 90 i_amulet, i_gold ×400–800, random_filthy_rich_magic_goodie_random, i_titan_bracelet, i_titan_earrings, i_titan_ring, {i_beads 1 i_bracelet_gold 1 i_earrings_gold 1 i_necklace_gold 1 i_necklace_metal_beads 1 i_necklace_gold_beads 1 01f05 1 i_ring_gold}2, {i_necklace_silver_beads 1 i_bracelet_silver 1 i_earrings_silver 1 i_necklace_silver 1 i_ring_silver 1}2, {i_gem_amethyst 1 i_gem_citrine 1 i_gem_diamond 1 i_gem_emerald 1 i_gem_amber 1 i_gem_ruby 1 i_gem_sapphire 1 i_gem_tourmaline 1},3
King the Wind banned soul c_m_ghost_king c_man 200 / 200 / 200 45 150 i_spellbook_full, i_gold ×500–1200, {i_sword_long_vanq 1 i_kryss_vanq 1 i_bow_vanq 1 i_mace_war_vanq 1},1, {i_diamond_tunic 1 i_diamond_gloves 1 i_diamond_helm 1 i_diamond_legs 1 i_diamond_shield 1 i_diamond_gorget 1 i_diamond_arms 1},1, random_filthy_rich_magic_goodie_random, random_wands (×3)
Mage the Wind banned soul c_m_ghost_mage c_man 150 / 150 / 150 40 100 i_spellbook_full, i_gold ×500–1000, random_filthy_rich_magic_goodie_random, i_rune_marker, random_wands ×2, random_rich_magic_goodie, tm_bag_of_magic, loot_elem_air
Miner the Wind banned soul c_m_ghost_miner c_man 150 / 150 / 150 40 100 {i_pickaxe_mining 1 i_pickaxe_mining_2 1},1, i_gold ×400–980, random_filthy_rich_magic_goodie_random, i_shovel, i_ore_iron ×10–18, i_skill_rock
Rancher the Wind banned soul c_m_ghost_rancher c_man 150 / 150 / 150 40 70 i_crook_taming, i_gold ×300–800, random_filthy_rich_magic_goodie_random, i_taming_robe, i_saddle, 0f38, i_hay_sheaf, {i_pet_horse 1 i_pet_llama 1 i_pet_ostard_zostrich 1 i_pet_ostard_desert 1 i_pet_ostard_forest 1},1
Tailor the Wind banned soul c_m_ghost_tailor c_man 150 / 150 / 150 50 80 i_skill_book, i_gold ×600–900, random_filthy_rich_magic_goodie_random, {i_cloth_bolt 1 0f9c 1 0f9b 1 0f9a 1 0f99 1 0f98 1 0f97 1 0f96 1},1, {i_cloth_cut_1 1 01768 1},1, {i_dress_form 1 0ec7 1},1, i_dyes, i_dye_tub, i_sewing_kit, i_thread ×1–8, i_scissors, {i_certificate_7 1 i_certificate_8 1 i_certificate_9 1},1, {i_colored_cape 1 i_colored_doublet 1 i_colored_kilt 1 i_colored_pants 1 i_colored_robe 1 i_colored_robe_f 1 i_colored_shirt 1 i_colored_shoes 1 i_colored_skirt 1},1, i_deed_repair_clothe
Tinker the Wind banned soul c_m_ghost_tinker c_man 150 / 150 / 150 60 100 i_skill_book, i_gold ×600–900, random_filthy_rich_magic_goodie_random, {i_toolkit 1 01eb9 1 i_toolkit_empty 1},1, {01ebb 1 i_toolcase 1 i_toolcase_empty 1},1, {i_wire_silver 1 i_wire_iron 1 i_wire_gold 1 i_wire_copper 1},1, i_clock, i_keg_potion
Goras Spider c_m_goras_spider c_spider_giant 100–160 / 2000–2100 / 71–92 5–10 10 i_gold ×100–300
Goras Spider Lord c_m_goraslord_spider c_spider_giant 100–160 / 2000–2100 / 71–92 5–10 10 i_gold ×100–200
Grass-Or c_m_grass_or c_ogre 500 / 146–165 / 46–70 5–15 16 tm_boulders ×1, tm_rocks ×1 (×3), i_gold ×400–700, i_fruit_apple, i_bow_elven ×1, i_bottle_empty
#NAMES_HUMANMALE c_m_grayplate c_man 200 / 200 / 200 15–20 60–80 i_gold ×200–300, i_sword_viking, random_rich_monster_goodie
Hell Hounds Harpy c_m_hound_harpy C_harpy 120–140 / 100–110 / 100–110 20–30 30–80 i_gold ×200–250
#NAMES_HUMANMALE the Human Orc c_m_human_orc c_man 500 / 500 / 500 30 50 random_rich_magic_loot, random_rich_magic_goodie, i_gold ×200–300, random_filthy_rich_magic_goodie, i_flesh_head_2, i_flesh_right_leg, i_flesh_torso, average_gold_pile, filthy_rich_gold_pile, i_certificate_7 ×1
#NAMES_HUMANMALE the Human Orc c_m_human_orc_archer c_man 550 / 550 / 550 30 50 random_rich_magic_loot, random_rich_magic_goodie, i_gold ×500–600, random_filthy_rich_magic_goodie, i_flesh_head_2, i_flesh_right_leg, i_flesh_torso, average_gold_pile, filthy_rich_gold_pile, i_certificate_8 ×1, i_colored_robe, i_arrow ×70–149, i_bow_lava ×1
#NAMES_HUMANMALE the Human Orc c_m_human_orc_fighter c_man 350 / 350 / 350 30 112 random_rich_magic_loot, random_rich_magic_goodie, i_gold ×300–400, random_filthy_rich_magic_goodie, i_flesh_head_2, i_flesh_right_leg, i_flesh_torso, average_gold_pile, filthy_rich_gold_pile, i_certificate_8 ×1, i_colored_robe, i_fire_mace ×1
#NAMES_HUMANMALE the Human Orc c_m_human_orc_mage c_man 500 / 500 / 500 30 50 random_rich_magic_loot, random_rich_magic_goodie, i_gold ×300–400, random_filthy_rich_magic_goodie, i_flesh_head_2, i_flesh_right_leg, i_flesh_torso, average_gold_pile, filthy_rich_gold_pile, i_certificate_8 ×1, i_colored_robe
Jungle Bear c_m_jungle_bear c_bear_polar 215–240 / 80–105 / 25–50 5–14 9 i_potion_poisondeadly (×2), i_gold ×150–210
Liche King c_m_liche_1 c_liche 300 / 250 / 500 30–45 50 i_gold ×450–500, i_bone, RANDOM_BONE_ARMOR
Liche King c_m_liche_2 c_liche 300 / 250 / 500 30–45 50 i_gold ×450–500, i_bone, RANDOM_BONE_ARMOR
Liche King c_m_liche_3 c_liche 300 / 250 / 500 30–45 50 i_gold ×450–500, i_bone, RANDOM_BONE_ARMOR
#NAMES_LIZARDMAN c_m_lizard_mage C_lizardman 90–130 / 80–140 / 150–190 15–20 10–20 i_gold ×100–300
#NAMES_LIZARDMAN c_m_lizard_warrior C_lizardman 90–130 / 80–140 / 150–190 15–20 10–20 i_gold ×100–300
Nylatak c_m_lord_wraith C_spectre 500 / 100–110 / 100–110 300–450 600–800 i_gold ×800–1200, { i_dyetub_black 1 i_dyetub_ice 1 i_dyetub_white 1 },1
Cathan c_m_lord_zombie C_zombie 1500 720–740 / 100–110 / 100–110 300–450 600–800 i_gold ×800–1200, { i_dyetub_black 1 i_dyetub_ice 1 i_dyetub_white 1 },1
Master Mage c_m_master_mage c_man 200 / 500 / 500 i_gold ×400–700, i_pet_ostard_zostrich
Nabelle c_m_nabelle C_WOMAN 100–140 / 80–90 / 100–110 5–20 10–30 i_gold ×100–300
Newbie Ghost c_m_newbie_ghost c_grim_Reaper 50 / 50 / 50 20 20 undead_backpack, i_gold ×100–250, loot_spectre, random_weapon_might
Newbie Ghoul c_m_newbie_ghoul c_zombie 50 / 50 / 50 20 20 undead_backpack, i_gold ×100–250, loot_ghoul, loot_zombie, random_ringmail_armor
Newbie Liche c_m_newbie_liche c_liche 50 / 50 / 50 20 20 undead_backpack, i_gold ×250–350, loot_lich, loot_skeleton
Newbie Mummy c_m_newbie_mummy c_zombie 50 / 50 / 50 20 20 undead_backpack, i_gold ×100–250, loot_mummy, random_magic_loot, random_weapon_force
Undead Nox Mage c_m_nox_mage c_skeleton 176–200 / 56–75 / 185–210 20–40 19 i_gold ×500
#NAMES_ORC c_m_orc_1 c_orc 300 / 300 / 300 20–25 60 i_gold ×500–600, RANDOM_FILTHY_RICH_MAGIC_LOOT (×2), tm_bag_of_magic, i_rune_marker (×2)
#NAMES_ORC c_m_orc_2 c_orc 300 / 300 / 300 20–25 60 i_gold ×500–600, RANDOM_FILTHY_RICH_MAGIC_LOOT (×2), tm_bag_of_magic, i_rune_marker (×2)
#NAMES_ORC c_m_orc_3 c_orc_lord 300 / 300 / 300 20–25 60 i_gold ×500–600, RANDOM_FILTHY_RICH_MAGIC_LOOT (×2), tm_bag_of_magic, i_rune_marker (×2)
#NAMES_ORC c_m_orc_4 c_orc_lord 300 / 300 / 300 20–25 60 i_gold ×500–600, RANDOM_FILTHY_RICH_MAGIC_LOOT (×2), tm_bag_of_magic, i_rune_marker (×2)
Prismatic Dragon c_m_prismaticdrag c_dragon_red 3500 / 3500 / 1000 10–35 60–90 random_reagent ×2–5 (×3), random_potion (×2), random_jewel, random_jewelry, random_clothing, loot_dragon, random_goodie_loaded, i_gold ×1900–2500, i_prismatic_ore ×1–5
Rabid Dog c_m_rabid_dog c_dog 200 / 200 / 200 40 50 loot_dark_steed, random_platemail_hardening, i_gold ×200–300, i_ds ×1, i_flesh_arm_right, i_flesh_head_2, i_flesh_left_leg, i_flesh_right_leg, i_flesh_torso, i_flesh_torso_3, i_bone ×1–3, 01b12 ×1–3
#NAMES_RATMAN c_m_rat_1 c_ratman 300 / 300 / 300 10–15 60 i_gold ×300–600, RANDOM_FILTHY_RICH_MAGIC_LOOT ×1
#NAMES_RATMAN c_m_rat_2 c_ratman 300 / 300 / 300 10–15 60 i_gold ×300–600, RANDOM_FILTHY_RICH_MAGIC_LOOT ×1
#NAMES_RATMAN c_m_rat_3 c_ratman 300 / 300 / 300 10–15 60 i_gold ×300–600, RANDOM_FILTHY_RICH_MAGIC_LOOT ×1
#NAMES_HUMANMALE c_m_rottor c_headless <maxhits> 950 / 950 / 950 195 195 i_ore_prismatic, i_ore_x (×3), i_gold ×1200–1400
Sand Cyclop c_m_sand_cyclop c_cyclops 250 / 250 / 250 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Sand Ettin c_m_sand_ettin c_ettin 250 / 250 / 250 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Sand Ogre c_m_sand_ogre c_ogre 250 / 250 / 850 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Sand Troll c_m_sand_troll c_troll 250 / 250 / 250 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Shae c_m_shae c_rabbit 160 / 160 / 160 50 i_gold
The Shianara c_m_shianara c_Gazer 350 / 350 / 350 i_gold ×800–1100, i_wind_h_crossbow
Faster Skeleton Archer c_m_skeleton_archer_1 C_skeleton_w_axe 100 / 100 / 100 2–5 20 i_gold ×200–300, random_platemail_hardening ×1
Skeleton c_m_skeleton_black_1 c_skeleton 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Skeleton c_m_skeleton_black_2 c_skeleton_w_axe 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Skeleton c_m_skeleton_black_3 c_skeleton_w_sword 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Skeleton c_m_skeleton_golden_1 c_skeleton 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Skeleton c_m_skeleton_golden_2 c_skeleton_w_axe 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Skeleton c_m_skeleton_golden_3 c_skeleton_w_sword 100 / 250 / 250 5–20 30 i_gold ×250–300, i_bonE, RANDOM_BONE_ARMOR
snake c_m_snake c_snake 350 / 750 / 750 30–60 50 i_gold ×400–700, i_potion_poisondeadly (×4), RANDOM_PLATEMAIL_INVULNERABILITY ×1
living carcass c_m_spectre_hard_1 c_spectre 250 / 250 / 250 25–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
living carcass c_m_spectre_hard_2 c_spectre 250 / 250 / 250 25–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
NusTirips c_m_Stirips c_spectre 175 / 175 / 175 35 40–55 i_gold ×350–400, tm_bag_of_magic ×1, backpack_loaded, loot_frost_troll
Stone Reaper c_m_stone_reaper C_reaper 250–260 / 200–290 / 200–280 15–20 10–40 i_gold ×200–500, random_platemail_invulnerability ×1, random_platemail_hardening ×1
Swamp Cyclop c_m_swamp_cyclop c_cyclops 250 / 250 / 250 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Swamp Ettin c_m_swamp_ettin c_ettin 250 / 250 / 250 20–30 30–35 RANDOM_FILTHY_RICH_MAGIC_LOOT, { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, random_poor_magic_loot, i_Gold ×300–400
Swamp Ogre c_m_swamp_ogre c_ogre 250 / 250 / 850 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Swamp Troll c_m_swamp_troll c_troll 250 / 250 / 250 20–30 30–35 { RICH_GOLD_PILE 1 backpack_rich 1 pouch_rich 1 }, { random_poor_magic_loot 1 0 300 }, i_Gold ×300–400
Sweet c_m_sweet c_woman 300–350 / 100 / 200 15–20 15–20 i_Gold ×700–800, i_potion_lavabomb (×2)
Dread Soul c_m_trinsic_terror c_man 700 / 200 / 200 30 150 i_gold ×300–500, i_ds, random_reagent ×100–255 (×2), random_jewel
Dread Mage c_m_trinsic_terror_mage c_man 700 / 200 / 200 30 150 i_gold ×300–500, i_ds, random_reagent ×100–255 (×2), random_jewel
#NAMES_HUMANMALE c_m_whiteplate c_man 200 / 200 / 200 15–20 70–90 i_gold ×200–300, i_sword_viking, random_rich_monster_goodie
Wrabb-It c_m_wrabbit c_toad_giant 200–300 / 6–25 / 11–20 2–20 12 i_Gold ×100–150, i_potion_explosion (×3)
Spectral Wraith c_m_wraith_spectral c_spectre 120 / 90 / 80 15–23 20–25 i_gold ×100–300
RetawTirips c_m_Wtirips c_spectre 175 / 175 / 175 35 40–55 i_gold ×400–480, tm_bag_of_magic ×1, backpack_loaded, loot_frost_troll
Living Carcass c_m_zombie_hard_1 c_zombie 250 / 250 / 250 15–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
living carcass c_m_zombie_hard_2 c_zombie 250 / 250 / 250 25–30 30 i_gold ×250–300, i_bone, RANDOM_BONE_ARMOR
Gorilla c_mad_gorilla c_gorilla 53–95 / 36–55 / 36–60 2–12 10
Lava Elemental c_univ_elem_1 c_elem_water 526–615 / 66–85 / 190–315 4–40 30 loot_elem_blood
Cold Elemental c_univ_elem_2 c_elem_fire 526–615 / 66–85 / 190–315 4–40 30 loot_elem_blood

NPC Vendors

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
#NAMES_HUMANMALE the Banner Seller c_h_banner C_MAN 66–80 / 61–75 / 66–80
Random c_h_bardplayer c_man 100 / 50 / 50
The Death c_h_death c_man 5000 / 5000 / 5000
Random c_h_drunk c_man 100 / 50 / 50
#NAMES_HUMANMALE c_h_gmteacher c_man 100 / 100 / 100
UOUndeath's Greeter c_h_starting_greeter c_man_gm 5000
#NAMES_HUMANMALE the Warrior Trainer c_h_warrior_trainer C_MAN 660–800 / 61–75 / 66–80

Quests/Britain Bank Quest

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Ferendell c_quest_brigand_novice c_woman <maxhits> 100–125 / 90–120 / 60–90 12–20 20–25

Quests/Britain Graveyard Quest

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Genedath c_quest_graveyard_novice c_man <maxhits> 100–125 / 90–120 / 60–90 12–20 20–25

Quests/Champion System

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Uo Addict champ_boss c_woman 200–500 / 165–175 / 46–70 10–45 100 champ1
Scorpwish champ_gar c_scorpion_giant 80 / 80 / 80 25 25 champ1
Poltergeist champ_head c_spectre 70 / 70 / 70 20 20 champ1
Grim champ_orc c_grim_reaper 60 / 60 / 60 15 15 champ1
Slime champ_slime c_slime 50 / 50 / 50 10 10 champ1
Haven Wyrm champ_t2a c_ophidian_warrior 90 / 90 / 90 30 30 champ1

Quests/Quest Khardlin Altar

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Khardlin c_Khardlin c_man 420–540 / 100–110 / 100–110 40–70 60,

Quests/Quest Lord British Castle

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
British Ranger c_m_lbr_ranger C_MAN 250 / 200 / 100 20–30 15 i_gold ×250–450
British Soldier c_m_lbr_soldier C_MAN 250 / 100 / 100 10–20 30 i_gold ×250–450
Daren c_quest_lbrcastle c_man 100–125 / 90–120 / 60–90 12–20 20–25

Rides

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
Horse c_a_brown1 c_horse_brown_lt 60 / 60 / 60 5–7 9
Horse c_a_brown2 c_horse_brown_lt 60 / 60 / 60 5–7 9
Horse c_a_brown3 c_horse_brown_lt 60 / 60 / 60 5–7 9
Horse c_a_hgray1 c_horse_gray 60 / 60 / 60 5–7 9
Horse c_a_hgray2 c_horse_gray 60 / 60 / 60 5–7 9
Horse c_a_hgray3 c_horse_gray 60 / 60 / 60 5–7 9
Llama c_a_llama1 c_llama 131 / 31 / 31 2–6 8
Llama c_a_llama2 c_llama 131 / 31 / 31 2–6 8
Llama c_a_llama3 c_llama 131 / 31 / 31 2–6 8
Nightmare c_a_night1 c_horse_brown_dk 1000 / 1000 / 1000 9–29 30
Nightmare c_a_night2 c_horse_brown_dk 1000 / 1000 / 1000 9–29 30
Nightmare c_a_night3 c_horse_brown_dk 1000 / 1000 / 1000 9–29 30
Oclock c_a_oclock1 c_ostard_desert 150 / 150 / 150 5–7 9
Oclock c_a_oclock2 c_ostard_desert 150 / 150 / 150 5–7 9
Oclock c_a_oclock3 c_ostard_desert 150 / 150 / 150 5–7 9
Orn c_a_orn1 c_ostard_forest 159 / 159 / 159 5–7 9
Orn c_a_orn2 c_ostard_forest 159 / 159 / 159 5–7 9
Orn c_a_orn3 c_ostard_forest 159 / 159 / 159 5–7 9
Zostrich c_a_zos1 c_ostard_zostrich 300 / 300 / 300 5–7 9
Zostrich c_a_zos2 c_ostard_zostrich 300 / 300 / 300 5–7 9
Zostrich c_a_zos3 c_ostard_zostrich 300 / 300 / 300 5–7 9

System Vendors

Name DEFNAME Body Hits Str/Dex/Int Dam Armor Loot
#NAMES_HUMANFEMALE c_vendor_female c_woman
#NAMES_HUMANMALE c_vendor_male c_man